Tuesday, November 16, 2010

week 12- Visual Techniques


Symmetry, balance, stasis, depth, and irregularity.


Depth, consistency, sequentiality,symmetry, and balance.

From these two designs, both of the designs are visually balanced and also has a depth visual technique. Both designs, the bookshelf and chair have a symmetrical structure that gives it balanced on both side of the bookshelf. On the bookshelf, the technique of irregularity is seen in a way that the designer emphasizes the unusual and unexpected to plan as a bookshelf plus chair. Instead of having extra shelves, the designer created a reading chair with spaces. Another technique, stasis is also represented in the bookshelf where it has motionless and functions as a reading chair. The depth visual technique is seen in both of the design that they have a three dimensional furniture structure where they use the spaces with keeping books or extra different size of chairs. The bottom chair design example has a sequentiality technique where it involves a series of chairs in a sequential pattern, so the chair suggests a organization of itself. After comparing and contrasting the differing results between the two design works produced by the different combination of techniques, both of design works are functional and useful in a way that they have saved and developed  a extra spaces. Every time, when I see these kinds of functional and useful design works, my inspiration and passion in this field grow faster than ever. 

Tuesday, November 9, 2010

Week 11- CONTRAST


From this image, the use of contrast demonstrates in a successful design with the chair. The simple dark brown wood of the top of the chair make contrast with the zigzag shape of legs, especially there is severe angularity to sweeping curves in the pieces. At this interesting point, the simple wood make a contrast with a solid range of material.The contrasting in between materials that the designer create a successful design of chair itself, which is simple and unique where those two unbalance material bring out a success in design.


From this wall clock, the design of this clock is somehow confusing and not easy to read the time. This contrast of mirror with the function of the clock design is a failure because it is more likely to use in function of mirror instead of read a time. It does create a unique and interesting design of wall clock, but when people actually see the time, they are more likely see their face first and then figure out the time, so this design turns out not to be functional despite of the purpose of the designer's use of materials. Rather than see this object in successful design of contrasting the materials or functions, this serves only as a visual statement of design itself or as a decoration. Overall, this object is failure in contrast with the material and its functionality.

Tuesday, November 2, 2010

Motion & Movement

 
This image of furniture that has visual mode that allows an implied sense of motion by its waving design. It features motion sensor and RGB LEDs, the lounge chair reacts to touch and movement ofthe user through a different light and color patterns display. Its shape of design gives a sense of movement where some of curve waves look like they are moving from left to right. Even though, the material of this lounge chair, glass, does not create for motion or movement design, the shape allows to   communicate with motion that operating in this in this design.                                                                        


This is "one of Valve's most renowned character design theories, evident in all recent multiplayer games from Team Fortress to Left 4 Dead." I found a sense of motion that operating in this character design where each figure as a shape creates their direction of movement. The designer try to emphasize the each figure has form of the motion that can be created with the distinction of human shape. All the figures create a illusion in way that they look like they are in motion, walking toward each other. 


I really like this image of Kinetic sculpture in BMW Museum.  It says, "the Kinetic Sculpture is a metaphorical translation of the from-finding process in design." It consists of 714 spheres of metal balls that are hanging with a thin wired from the ceiling. All the metal balls hold in the position where they create a specific design (shapes). Once they position at specific shape, the metal balls hold the position, but they still are operating a sense of motion that they are moving around realistically.